It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." 3: Exile target nonland permanent
Each card is tied to a specific event and year, making the supply extremely small
Trading it off after ramping is an easy 2-for-1, but if you dont you can still collect your 2-for-1 anyways with chapter III
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While Im sure this card will play in some unique decks, I like how it pairs with Drapion V [Lost Origin]
The Balrog, Durin's Bane FromTheShire: God damn that art is rad